| Large Magical Beast (Cold) | |
| Hit Dice: | 6d10+18 (51 hp) |
| Initiative: | +5 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: | +6/+14 |
| Attack: | Bite +9 melee (1d8+6 plus 1d6 cold) |
| Full Attack: | Bite +9 melee (1d8+6 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Breath weapon, freezing bite, trip |
| Special Qualities: | Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire |
| Saves: | Fort +8, Ref +6, Will +3 |
| Abilities: | Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10 |
| Skills: | Hide -1*, Listen +6, Move Silently +7, Spot +6, Survival +1* |
| Feats: | Alertness, Improved Initiative, Track |
| Environment: | Cold forests |
| Organization: | Solitary, pair, or pack (3-5) |
| Challenge Rating: | 5 |
| Treasure: | 1/10 coins; 50% goods; 50% items |
| Alignment: | Usually neutral evil |
| Advancement: | 7-9 HD (Large); 10-18 HD (Huge) |
| Level Adjustment: | +3 (cohort) |