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Medium Elemental (Earth, Extraplanar, Fire) |
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Hit Dice:
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3d8+3 (16 hp) |
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Initiative:
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+1 |
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Speed:
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30 ft. (6 squares), burrow 20 ft. |
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Armor Class:
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18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
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Base Attack/Grapple:
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+2/+4 |
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Attack:
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Slam +4 melee (1d6+3 plus 2d6 fire) |
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Full Attack:
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Slam +4 melee (1d6+3 plus 2d6 fire) |
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Space/Reach:
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5 ft./5 ft. |
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Special Attacks:
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Heat, burn |
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Special Qualities:
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Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold |
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Saves:
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Fort +4, Ref +2, Will +2 |
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Abilities:
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Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 |
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Skills:
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Listen +5, Move Silently +3, Survival +3 |
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Feats:
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Alertness, Track |
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Environment:
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Elemental Plane of Fire
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Organization:
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Solitary or pair |
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Challenge Rating:
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2 |
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Treasure:
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None |
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Alignment:
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Usually neutral |
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Advancement:
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4-9 HD (Large) |
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Level Adjustment:
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- |