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Medium Aberration (Aquatic) |
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Hit Dice:
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2d8+2 (11 hp) |
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Initiative:
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+1 |
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Speed:
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20 ft. (4 squares), swim 40 ft. |
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Armor Class:
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13 (+1 Dex, +2 natural), touch 11, flat-footed 12 |
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Base Attack/Grapple:
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+1/+5 |
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Attack:
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Bite +5 melee (2d6+4) |
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Full Attack:
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Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2) |
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Space/Reach:
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5 ft./5 ft. |
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Special Attacks:
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Rake 1d6+2 |
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Special Qualities:
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Darkvision 60 ft., amphibious |
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Saves:
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Fort +1, Ref +1, Will +3 |
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Abilities:
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Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6 |
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Skills:
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Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12 |
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Feats:
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Alertness
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Environment:
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Underground |
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Organization:
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Brood (2-5) or pack (6-15) |
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Challenge Rating:
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2 |
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Treasure:
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None |
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Alignment:
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Usually lawful evil |
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Advancement:
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3-4 HD (Medium); 5-6 HD (Large) |
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Level Adjustment:
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+3 |