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Large Magical Beast |
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Hit Dice:
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6d10+18 (51 hp) |
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Initiative:
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+1 |
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Speed:
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10 ft. (2 squares), swim 40 ft. |
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Armor Class:
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18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 |
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Base Attack/Grapple:
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+6/+14 |
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Attack:
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Claw +9 melee (1d6+4) |
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Full Attack:
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2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2) |
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Space/Reach:
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10 ft./5 ft. |
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Special Attacks:
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Rend 2d6+6 |
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Special Qualities:
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Darkvision 60 ft., hold breath, low-light vision, scent |
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Saves:
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Fort +8, Ref +6, Will +5 |
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Abilities:
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Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10 |
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Skills:
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Listen +8, Spot +7, Swim +12 |
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Feats:
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Alertness, Endurance, Iron Will |
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Environment:
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Temperate aquatic |
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Organization:
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Solitary, pair, or pride (5-12) |
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Challenge Rating:
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4 |
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Treasure:
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None |
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Alignment:
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Always neutral |
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Advancement:
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7-9 HD (Large); 10-18 HD (Huge) |
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Level Adjustment:
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- |