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Medium Outsider (Extraplanar) |
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Hit Dice:
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3d8+3 (16 hp) |
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Initiative:
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+4 |
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Speed:
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20 ft. (4 squares), fly 60 ft. (perfect) |
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Armor Class:
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25 (+15 natural), touch 10, flat-footed 25 |
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Base Attack/Grapple:
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+3/+4 |
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Attack:
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Tail slap +4 melee (1d6+1 plus positive energy) or tail touch +4 melee touch (positive energy) |
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Full Attack:
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Tail slap +4 melee (1d6+1 plus positive energy) and claw +2 melee (1d4 plus positive energy); or tail touch +4 melee touch (positive energy) and claw touch +2 melee touch (positive energy) |
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Space/Reach:
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5 ft./5 ft. |
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Special Attacks:
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Positive energy lash, animate objects |
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Special Qualities:
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Darkvision 60 ft., flight, immunity to fire |
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Saves:
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Fort +4, Ref +3, Will +4 |
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Abilities:
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Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 |
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Skills:
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Escape Artist +6, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +7, Use Rope +0 (+2 with bindings) |
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Feats:
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Improved Initiative, Multiattack |
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Environment:
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Positive Energy Plane
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Organization:
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Solitary (1 plus at least 1 animated object) |
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Challenge Rating:
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5 |
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Treasure:
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None |
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Alignment:
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Always neutral |
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Advancement:
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4 HD (Medium); 5-9 HD (Large) |
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Level Adjustment:
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- |