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Large Magical Beast |
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Hit Dice:
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6d10+24 (57 hp) |
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Initiative:
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+2 |
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Speed:
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30 ft. (6 squares), fly 50 ft. (clumsy) |
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Armor Class:
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17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
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Base Attack/Grapple:
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+6/+15 |
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Attack:
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Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19-20) |
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Full Attack:
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2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/19-20) |
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Space/Reach:
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10 ft./5 ft. |
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Special Attacks:
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Spikes
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Special Qualities:
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Darkvision 60 ft., low-light vision, scent |
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Saves:
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Fort +9, Ref +7, Will +3 |
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Abilities:
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Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9 |
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Skills:
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Listen +5, Spot +9, Survival +1 |
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Feats:
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Flyby Attack, Multiattack, TrackB, Weapon Focus (spikes) |
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Environment:
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Warm marshes |
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Organization:
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Solitary, pair, or pride (3-6) |
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Challenge Rating:
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5 |
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Treasure:
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Standard |
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Alignment:
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Usually lawful evil |
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Advancement:
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7-16 HD (Large); 17-18 HD (Huge) |
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Level Adjustment:
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+3 (cohort) |