| Large Magical Beast | |
| Hit Dice: | 9d10+9 (58 hp) |
| Initiative: | +2 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 |
| Base Attack/Grapple: | +9/+17 |
| Attack: | Touch +12 melee (1d4 Wisdom drain) or dagger +12 melee (1d6+4/19-20) or claw +12 melee (1d4+4) |
| Full Attack: | Touch +12 melee (1d4 Wisdom drain); or dagger +12/+7 melee (1d6+4/19-20) and 2 claws +7 melee (1d4+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Spell-like abilities, Wisdom drain |
| Special Qualities: | Darkvision 60 ft., low-light vision |
| Saves: | Fort +7, Ref +8, Will +7 |
| Abilities: | Str 18, Dex 15, Con 12, Int 13, Wis 15, Cha 12 |
| Skills: | Bluff +14, Concentration +10, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Spot +11 |
| Feats: | Dodge, Iron Will, Mobility, Spring Attack |
| Environment: | Temperate deserts |
| Organization: | Solitary, pair, or gang (3-4) |
| Challenge Rating: | 6 |
| Treasure: | Standard |
| Alignment: | Usually chaotic evil |
| Advancement: | 10-13 HD (Large); 14-27 HD (Huge) |
| Level Adjustment: | +4 |