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Large Magical Beast |
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Hit Dice:
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8d10+40 (85 hp) |
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Initiative:
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+4 |
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Speed:
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30 ft. (6 squares) |
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Armor Class:
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20 (-1 size, +11 natural), touch 9, flat-footed 20 |
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Base Attack/Grapple:
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+8/+17 |
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Attack:
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Gore +12 melee (1d8+7) |
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Full Attack:
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Gore +12 melee (1d8+7) |
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Space/Reach:
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10 ft./5 ft. |
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Special Attacks:
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Breath weapon, trample 1d8+7 |
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Special Qualities:
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Darkvision 60 ft., lowlight vision, scent |
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Saves:
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Fort +11, Ref +6, Will +5 |
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Abilities:
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Str 21, Dex 10, Con 21, Int 2, Wis 12, Cha 9 |
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Skills:
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Listen +9, Spot +8 |
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Feats:
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Alertness, Improved Initiative, Iron Will |
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Environment:
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Temperate plains |
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Organization:
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Solitary, pair, pack (3-4), or herd (5-13) |
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Challenge Rating:
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8 |
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Treasure:
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None |
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Alignment:
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Always neutral |
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Advancement:
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9-15 HD (Large); 16-24 HD (Huge) |
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Level Adjustment:
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- |