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Large Outsider (Native) |
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Hit Dice:
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9d8+18 (58 hp) |
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Initiative:
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+7 |
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Speed:
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20 ft. (4 squares), fly 60 ft. (good) |
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Armor Class:
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21 (-1 size, +3 Dex, +9 natural), touch 12, flat-footed 18 |
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Base Attack/Grapple:
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+9/+17 |
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Attack:
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Bite +12 melee (1d3+6 plus poison) |
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Full Attack:
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Bite +12 melee (1d3+6 plus poison) |
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Space/Reach:
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10 ft./5 ft. |
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Special Attacks:
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Constrict 2d8+6, improved grab, poison, psionics, spells |
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Special Qualities:
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Darkvision 60 ft., ethereal jaunt, telepathy 90 ft. |
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Saves:
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Fort +8, Ref +9, Will +10 |
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Abilities:
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Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17 |
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Skills:
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Concentration +14, Diplomacy +17, Jump +0, Knowledge (any two) +15, Listen +16, Search +15, Sense Motive +16, Spellcraft +15 (+17 scrolls), Spot +16, Survival +4 (+6 following tracks), Tumble +15, Use Magic Device +15 (+17 scrolls) |
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Feats:
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Dodge, Empower Spell, Eschew MaterialsB, Hover, Improved Initiative |
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Environment:
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Warm forests |
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Organization:
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Solitary, pair, or flight (3-6) |
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Challenge Rating:
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10 |
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Treasure:
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Standard |
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Alignment:
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Always lawful good |
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Advancement:
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10-13 HD (Large); 14-27 HD (Huge) |
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Level Adjustment:
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+7 |