|
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Medium Animal |
|
Hit Dice:
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2d8+4 (13 hp) |
|
Initiative:
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+2 |
|
Speed:
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50 ft. (10 squares) |
|
Armor Class:
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14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
|
Base Attack/Grapple:
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+1/+3 |
|
Attack:
|
Bite +3 melee (1d6+3) |
|
Full Attack:
|
Bite +3 melee (1d6+3) |
|
Space/Reach:
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5 ft./5 ft. |
|
Special Attacks:
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Trip
|
|
Special Qualities:
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Low-light vision, scent |
|
Saves:
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Fort +5, Ref +5, Will +1 |
|
Abilities:
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Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6 |
|
Skills:
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Hide +3*, Listen +6, Spot +4 |
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Feats:
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Alertness
|
|
Environment:
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Warm deserts |
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Organization:
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Solitary, pair, or pack (7-16) |
|
Challenge Rating:
|
1 |
|
Advancement:
|
3 HD (Medium); 4-5 HD (Large) |
|
Level Adjustment:
|
- |
Hyenas are pack hunters infamous for their cunning and their unnerving vocalizations. The statistics presented here are for a striped hyena, which is about 3 feet long and weighs about 120 pounds.
A favorite tactic is to send a few individuals against the foe's front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A hyena that hits with its bite attack can attempt to
trip the opponent (+2 check modifier) as a
free action without making a touch attack or provoking an
attack of opportunity. If the attempt fails, the opponent cannot react to
trip the hyena.
Skills: *Hyenas have a +4 racial bonus on
Hide checks in areas of tall grass or heavy undergrowth.
| Find topic in: Monsters |
|
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